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The role of football video games in boosting cognitive abilities critical to football performance

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dc.contributor.author Swamynathan, S.
dc.contributor.author Salini, B.
dc.contributor.author Udaichi, K.
dc.contributor.author Yoga Lakshmi, P.
dc.contributor.author Kalmykova, Y.
dc.contributor.author Lobo, J.
dc.contributor.author Setiawan, E.
dc.date.accessioned 2025-03-15T07:54:32Z
dc.date.available 2025-03-15T07:54:32Z
dc.date.issued 2025
dc.identifier.citation Swamynathan, S. ., Salini, B. ., Udaichi, K. ., Yoga Lakshmi , P. ., Kalmykova, Y., Lobo, J. ., & Setiawan, E. . (2025). The role of football video games in boosting cognitive abilities critical to football performance. Retos, 62, 802–806. https://doi.org/10.47197/retos.v62.109761 uk
dc.identifier.issn issn
dc.identifier.uri http://repo.khdafk.com.ua/xmlui/handle/123456789/711
dc.description.abstract Background and Aim: Football requires rapid decision-making and quick reaction times, crucial cognitive abilities that traditionally develop through physical training. This study explores whether football video games, which simulate real game scenarios, can enhance these cognitive abilities among college-level male football players. Materials and Methods: The study involved 51 football players from SRM Group of Institutions, divided into three groups: regular video game players (Group A), occasional players (Group B), and non-players (Group C). A mixed-methods approach was used, combining quantitative cognitive abilities tests (decision-making, reaction time, situational awareness). The video game used in the study was eFootball 2024 with participants engaging in gameplay over a period of 6 weeks. Tests were conducted before and after a set period of video game engagement. Data were analyzed using mixed-design ANOVA and Pearson’s correlation. Results: Significant improvements were observed in Group A across all cognitive abilities tested. Decision-making showed notable group and time effects (F (2, 48) = 5.76, p = 0.005, η² = 0.17; F (1, 48) = 12.54, p < 0.001, η² = 0.25), with interaction effects indicating substantial enhancements over time (F (2, 48) = 3.45, p = 0.035, η² = 0.08). Reaction time and situational awareness followed similar patterns, with significant group, time, and interaction effects. Corre-lation analysis revealed strong interrelations between the cognitive abilities, indicating that improvements in one area positively influ-enced others. Conclusion: Regular engagement with football video games significantly enhances cognitive abilities essential for football performance. These findings suggest that integrating video games into training programs could complement traditional methods, of-fering a valuable tool for cognitive development in sports. uk
dc.subject Football, cognitive abilities, video games, training, mixed-design. uk
dc.title The role of football video games in boosting cognitive abilities critical to football performance uk
dc.type Article uk


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